I’m asking humans to be productive in the way of thinking and being active with their mind and brain.
Human beings are a social species which is dependant on his human brother.
Simple and limited crafting processes like sawing and drilling are providing a range of possible connection and constructions which can be done in an easy but effective way.
Templets as tools and guidance for craftwork are the core of the workshop sessions and supporting or even replacing the craftsman who is meant to teach and guide the attendance.
Various starting ideas of workpieces give a inspiration to start. One of them is a construction puzzle based on 3 different lengths of wooden stick is giving you a first idea of what to do.
The concept is aiming for start to create own models and leave the suggested sizes and models.
This project is getting developed further while the founder, Robin Weidner is attending an "Artist in Residency" Programm in the province of Utrecht within Reinearde which is a care organization based in the Netherlands. Clients with various mental- and physical disabilities are becoming part of this integrative wood-working concept.
These are the streams of development which he is working on in the time from January till the end of March.
—These guidance tools are designed in a way that it can become a serial product placed for the market. Finding the right suppliers and adjust some details is part of the work.
—The first creation is a construction puzzle based on sticks and screws. The work steps can be made by the guidance tools. The puzzle can be a product for a little production-line for clients. It is packed in 3 different variations in order to place them on the market, mainly to invite to the integrative workshop place to make your own puzzle instead of just buy and consume. This set of products and workpieces are growing. The next project is focusing on a marble run.
–How can craftwork be placed and implemented
within a running system such as a care organization? How clients are receiving the work and how can it be embedded in an existing structure. Clients become a big role in the creating of the workshop. Such as being part of the visual
—The setting of the workshop can have three stages of use. An internal Daycare Lab gives room for creating a little production line for a product. This product is placed on the market and is not just a product to sell and consume, rather an invitation to the "Leisure Lab" within the organization to create your own work-piece and learn about the material, tools, processes, and people.
This "Leisure Lab is the second part of the Workshop use and should create space to have inter-generational interactions of people.
The third use of the workshop is the mobile workshop to join and teach at organizations such as schools, libraries, elderly homes.
–Old wooden furniture is getting turned into wooden stick which can be used in the integrative workshop as raw material. After processing the wood goes back with a transformation of value back to the people.
—The idea of designing for enabling and engagement has become a core interest of robin. Since he believes that design can help to tackle social- and material alienation. Concepts of engagement should create a sens-full place for someone to become part of a system with the power of social cohesion. This is getting to formulated in the from-0-approach which could be applied to different areas.
This project envolved within 15 weekly working sessions at a Vitalis elderly home in Eindhoven.
This all in getting developed at the moment to a concept of engamgent which should enbable to join or rum wood working classes for people who not have
access to craftwork yet. Such as elderly people, kids or people with handicaps.
This can be done by
a)...ordering the tools
b)...setting a guided workshop session together with the tools and the products for engagement and first ideas.
b)...a design guided session for customized products is possible.
Master Project 2019
Design Academy Eindhoven
This project is the graduation project for the Master program Social Design at the Design Academy Eindhoven.
Inspired by the quote "Making things is seeing things" is Robin Weidner questioning the role of a designer and his target group. He is shifting the responsibility away from the final design outcome towards a process which includes the target group in a really close way.
Understanding and learning by being involved in a system offers great potential to extend experience and interaction.
The "Design-Piece" is the happening, the social interaction that comes within the process and the interaction that comes through a crafted object.
The process of handcrafting holds on to the idea that the worker has a close relationship and connection to the material.
This idea got transformed into a design process and methodology in order to create a deep understanding of a specific environment of people and their social world.
The methodology is aiming to develop a "Concept of Engagement" by an "open pathway of experimenting".
"MAKING THINGS IS SEEING THINGS"
Automatization, digitalization, efficiency, accuracy and the deluded urgency of economic growth are shifting the vocational world and the notion of work and product value, at the cost of joy and the sense of work. Re-humanizing systems of production by questioning human engagement is of utmost importance. Processes of making need to be designed with the goal of openness and inclusion. Project “Making Things is Seeing Things” stresses how to provide tools and projects which guide openness, enabling participants and leaders with capacities to engage; to extend and re-discover capabilities in woodworking. In this case, elderly participants actively engage in a process of constructing with basics, such as marking, sawing, and drilling. These skills can be practiced with guiding templates, enabling the development of a group project which brings value to their surroundings. A weekly activity with the group of participants allowed for a better understanding of their capacities and a pathway of experimentation in tool development.
— DESIGN FOR THE SOCIAL CRAFTSMAN
Craft is not simply the production of a product. A framework of tools, clothes, rituals, and space provide a process of making with important social and material interactions, essential in a time where automatization and mass production is changing our relationship towards all aspects of work.
“Making things seeing things” stresses the influence of participants in the craftwork process. Making as an integrative praxis allows for rethinking perfection, participation, cooperation, consuming and the joy of work. Trying to fit people into this process results in a population of people with the desire to make, but not the environment to do so.
This thesis proposes to create a person-environment fit through reconsidering tools, spaces, clothes, rituals and the profession of the cabinet maker to enable access to craftwork via engagement, resulting in extension and re-discovery of capacities in woodworking. Finally, this is exemplified with elderly people realizing a group project focused on the process of making, human interaction and personal fulfillment, bringing value to their surroundings.
Unexpectedly, the participants' strong desire to be useful in their society was also revealed. Utilizing the concepts of openness and engagement presented the importance of creating a construction system which is scalable and transferrable to various dimensions, to continue the idea of openness and engagement also into the outcome and use. This exercise proves the crucial importance of making engagement possible in order to see unexpected values and understand material, processes and human coexistence. We have developed a system of making, open to adapt conscious consumption and challenge the global status quo, using local resources in terms of material, people and companies. This approach can be adapted in different professions outside woodwork, challenging capitalistic ideas and prevent the loss of sensual working activities and the exclusion of people. Page in progress... www.from-o-shop.com
Research on two groups of elderly people provided the finding that they have a strong desire to be useful; meaningfully contributing in a social environment. Investigating and using prototypes to challenge traditional crafting processes engaged the users in a radical way. Paired with the craftsman’s interviews and through the writer’s own professional experience, the project successfully reconsiders craftwork, craftsmen and the role of their participants.
Ultimately, we discover that products are not closed and pre-fabricated; rather open, transformable and educative constructions enabled by a concept of engagement, allowing influence and accountability by the participants, playing a role as a conscious member of society. Craft addresses social and material alienation; making becomes understanding; discovering; seeing.